Armor Class
14
Natural Armor
Hit Points
32
(4d12)
Speed
50 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
3
(-4)
WIS
14
(+2)
CHA
3
(-4)
Skills
Perception +2, Survival +4
Senses
Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pounce. If the Mantidmoves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the mantid can make one bite attack against it as a bonus action.
Leap. The mantid can leap up to 50 feet once per round, using up it's movement for that round.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) slashing damage.







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