Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infection. If a living creature is hit by Slam then DC 10 STR,DEX or CON to not get infected. If the creature fails then it loses 1 Max HP per day until Max HP is 0 which will kill the creature. When the creature dies it rises as a new zombie with 22 HP instead of 1 HP. The creature can turn sooner if it dies outright before Max HP drain kills it. To fix infection two things can be done
- Greater Restoration spell
- Remove Infected limb before long rest
The Horde. Loud noises attract 1D4 zombies and really loud noises attract 1D10 zombies
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Credit goes to ZeeBashew for the idea.







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