Medium Undead, Neutral Evil
Armor Class 8
Hit Points 1 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection. If a living creature is hit by Slam then DC 10 STR,DEX or CON to not get infected. If the creature fails then it loses 1 Max HP per day until Max HP is 0 which will kill the creature. When the creature dies it rises as a new zombie with 22 HP instead of 1 HP. The creature can turn sooner if it dies outright before Max HP drain kills it. To fix infection two things can be done

  1. Greater Restoration spell
  2. Remove Infected limb before long rest

The Horde. Loud noises attract 1D4 zombies and really loud noises attract 1D10 zombies

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. 

Credit goes to ZeeBashew for the idea.

Habitat: Urban

The_Greatest_Sentinel

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