Large Monstrosity, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 70 (12d10 + 10)
Speed 40 ft., fly 25 ft.
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
16 (+3)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +5, WIS +5, CHA +4
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Psychic
Senses Truesight 60ft, Passive Perception 13
Languages Common, Sphinx, Telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Powerful Mind. The Sphinx has a powerfully trained mind and the magic that reanimated it has strengthened it so that it is immune to psychic damage and has advantage on Intelligence, Wisdom, and Charisma saving throws.

Undead Origins. The Sphinx has a resistance to necrotic damage but vulnerable to radiant damage.

Actions

Multi-attack. If the Sphinx makes a Ponce attack it can make a bite attack as well.

Bite Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 3) [piercing] damage. 

Claw Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11(2d8 + 3) [Slashing] damage.

Pounce. Melee Weapon Attack: +7 to hit, reach 10 - 20 ft., The sphinx charges forward and ponces on its target and claws into it, 1 target. Hit: 18 (4d8 + 2) [piercing] damage.

Reactions

Attack of Opportunity. When an enemy moves past the Sphinx they can make a claw attack against them.

Description

The Undead Sphinx is a creature that has been mutated and reanimated by necrotic means. They are typically created as guards of mummies and powerful mages bent on retaining their safety. The Undead Sphinx is created from a base of a normal cat that, after death, is changed, reanimated, and made truly sentient by the mage.

The Undead Sphinx appears as a Sphinx cat with no eyes and large eagles wings. The eyes first appear as empty sockets but a direct look into them reveals an intelligent darkness that appears to look back. The skin is a pinkish - grey and is completely hairless.

Monster Tags: undead

Habitat: DesertUnderdark

SecretlyTurtle

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