Small Monstrosity, Unaligned
Armor Class 8 Natural Armor
Hit Points 4 (1d6)
Speed 30 ft., For every inch of thickness of the wool, the distance the Zuckerschaf can travel decreases by two feet. If the thickness of the wool exceeds 10 inches, the Zuckerschaf will be unable to walk and begin to float. , fly 30 ft. When the Zuckerschafs' wool becomes too thick, it will float anywhere from 10-30ft in the air, traveling at the same distance as their walking speed.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

If they get wet, the wool dissolves, and the Zuckerschaf can become prone to the elements. It must be properly dried before it can grow it's coat again. 

 A Zuckerschaf may be acquired at any village that raises them for 5gp.

Actions

Hoof. Melee Weapon Attack: +2 to hit, reach 5 ft., One target. Hit: 3(1d4+1)

Zuckerschaf can only attack when shorn, as they require constant attention when their wool is being cultivated.

Description

 Zuckerschaf, like normal sheep, will generally flee from combat, are commonly preyed upon by wolves and similar predators, and are raised for their wool and meat. However, in the case of the Zuckerschaf, their wool is sweet and fluffy like a cloud. Be sure to keep this creature tethered indoors, as it has a tendency to float when its coat becomes too thick. Usually, they have a black body and white wool, but some can be found fully white, fully black, or dappled.

Towns that own Zuckeschaf pride themselves in their use of the wool, twisting them into ropes or bundles for sale or trade.

GlimtwissBottlewick

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