Armor Class
13
Specially Tailored Magic Armor
Hit Points
15
(1d20 - 3)
Speed
20 ft.
STR
13
(+1)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
DEX +4, CON +4
Skills
Sleight of Hand +2, Stealth +2
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d4 piercing damage.
Infect Wound. DC: Con 11, a bonus action if following up Bite. Hit: On a failed save the target takes 1d4 poision damage, the another 1d4 poison damage on every turn the target takes adding another +1 damage for each turn since infection. On a successful save the target takes 1d4 -1 poison damage.







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