Medium Undead, Neutral
Armor Class 18 (chain mail, shield)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws WIS +3
Skills Athletics +4, Perception +3
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.

Actions

Multiattack. The dread warrior makes two melee attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Battleaxe (Necromancer Wizard). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

Javelin (Necromancer Wizard). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Undead Servants. Unusual necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator’s bidding without fear or hesitation. They move with a rough movement but with ease and purpose than that of a zombie.

Undead warriors are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Once turned into an undead creature, it can’t be restored to life except by powerful magic, such as a resurrection spell.

An undead warrior retains no vestiges of its former self, its mind devoid of thought and imagination. When left without orders it will simply stand in place and rot except to defend itself.

Hideous Forms. Undead warriors appear as they did in life, showing the wounds that killed them. However, the magic that creates these creatures preserves the body and eliminates the smell of death and holts any rotting. Sometimes these corpses bodies will have been repaired by stitching or magic often using the parts from other dead bodies.

Mindless Soldiers. Undead warriors take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. An undead warrior might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, an undead warrior might step out of an open window. Undead warriors stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.

An undead warrior can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path. An undead warrior is armed with a weapon and uses it, but won’t retrieve a dropped weapon or any other tool until told to do so.

Undead Nature. An undead warrior doesn’t require air, food, drink, or sleep.

TeaWithLucas

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