Large Undead (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 120 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws CON +12, WIS +11, CHA +12
Skills Athletics +12, Perception +11
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Demonic  Weapons. The undead planetar's weapon attacks are magical. When the undead planetar hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).

Innate Spellcasting. The undead planetar's spellcasting ability is Charisma (spell save DC 20). The undead planetar can innately cast the following spells, requiring no material components:

At will: inflict wounds, hellish rebuke

3/day each: blade barrier, dispel evil and good, flame strike, animate dead(undead created this way are under the control of whomever created the undead Planetar)

1/day each: circle of death, banishing smite, dimension door

Magic Resistance. The undead planetar has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The undead planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage.

Touch of the Fungus Queen (4/Day). The undead Planetar makes a Melee spell attack against a creature within range +12 to hit, 5d8 poison + 5d8 necrotic damage on a hit.

Monster Tags: Angel

Elimyr

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