Armor Class
12
Natural Armor
Hit Points
21
(6d6)
Speed
30 ft., climb 30 ft.
STR
13
(+1)
DEX
13
(+1)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
Fire, Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the wraithwood dies, it explodes in a burst of jagged wood. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the wraithwood remains motionless, it is indistinguishable from a bush or tree.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) necrotic damage.
Withering Breath (Recharge 6). The wraithwood exhales a 15- foot cone of necrotic energy. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.







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