Small Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 21 (6d6)
Speed 30 ft., climb 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the wraithwood dies, it explodes in a burst of jagged wood. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the wraithwood remains motionless, it is indistinguishable from a bush or tree.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) necrotic damage.

Withering Breath (Recharge 6). The wraithwood exhales a 15- foot cone of necrotic energy. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.

Habitat: Forest

AceDAce

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