Huge Beast, Chaotic Evil
Armor Class 14 Hide
Hit Points 45 (4d10 + 2)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Intimidation +3, Perception +2
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 10 ft., Darkvision, Passive Perception 12
Languages Common --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Thorn Armor. - When a melee attacker strikes, they must make a DC 11 Constitution saving throw.  They take 2 poison damage on a failed attempt and 0 damage on a successful one.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Tail Attack. Melee Weapon Attack: +4 to hit, reach 20 ft., one target.  Hit: 4 (1d4+1) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 8 (3d4) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandSwampUnderdarkUrban

IAmALiability

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