Armor Class
14
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Hit Points
45
(4d10 + 2)
Speed
30 ft., swim 30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Intimidation +3, Perception +2
Damage Resistances
Cold
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Blindsight 10 ft., Darkvision, Passive Perception 12
Languages
Common --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Thorn Armor. - When a melee attacker strikes, they must make a DC 11 Constitution saving throw. They take 2 poison damage on a failed attempt and 0 damage on a successful one.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Tail Attack. Melee Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 4 (1d4+1) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 8 (3d4) poison damage on a failed save, or half as much damage on a successful one.







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