Blistering Assault. When the carnifex takes damage by an attacker it can see the carnifex may move up to 15ft towards the attacker.
Monstrous Strength. The carnifex has advantage on all strength and constitution based checks and saves. Additionally the carnifex gains +2 to all melee based damage rolls.
Living Fortress. Reduce all damage taken by 12.
Injury Table. When injured by specific abilities roll 1d6 on this table.
1-2 nothing happens
3, Broken ribs: The creature has disadvantage on all Con saves until treated
4, Broken leg: One leg breaks causing the creatures walking speed to be halved and a -4 penalty to Dex saves.
5, Broken Arm: One arm breaks rendering it unusable and a -2 penalty to any roll that uses your arm.
6, Broken Jaw: You are unable to speak and are stunned until the start of your next turn.
Crushing Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 2d12 + 9 bludgeoning damage. If the creature hit takes 20 or more damage from this attack they must make a DC20 Str or Con save if failed they must roll on the injury table above.
Scything Talons. Melee Weapon Attack: +12 to hit, reach 5 ft., up to three creatures. Hit: 1d8 + 9 slashing damage. Any creature hit with an AC 12 of bellow takes double damage.
Bio-Plasmic Scream (Recharge 6 rounds). damage). The carnifex shoots out a hypersonic scream hitting all creatures in a 60ft cone. Creatures hit must make a DC18 Con save if failed they take 20d6 thunder damage. Any creature within 10ft of the cone take an additional 5d6 acid damage and suffer a -2 AC penalty to there armour until fixed. Creatures who succeed the save take half damage and suffer no other effects.
Rapid Charge. The carnifex moves 15ft in a straight line destroying all terrain in its way, this dose not damage the carnifex. Any creature the carnifex moves through must make a DC18 Dex save if failed they take 2d10 bludgeoning damage, are knocked prone, and are stunned until the start of there next turn.
The undergrowth carnifex has 2 legendary action points. Each actions costs 1 point.
Club Tail. The carnifex sweeps its tail in an arch hitting up to 3 creatures. Creatures hit must make a DC15 Dex save if failed they take 1d10 + 9 bludgeoning damage, knocked back 15ft, and must roll on the injury table above.
Sharpen. The carnifex sharpens it’s talons, until the end of the carnifex’s turn all scything talon attacks deal an additional 1d4 of damage.
Adaptable Predator. Until the end of the carnifex’s next turn it becomes immune to one damage type of its choice.







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