Armor Class
14
(natural armor)
Hit Points
52
(7d8 + 21)
Speed
30 ft., swim 30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
7
(-2)
Skills
Perception +2
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Draconic understands but can’t speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Nature. A Undead black Guard Drake doesn’t require air, food, drink, or sleep.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The undead guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.







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