Medium Undead, Neutral Evil
Armor Class 18 (plate)
Hit Points 68 (8d8 + 32)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws CON +6, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The zombie has advantage on saving throws against being frightened.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Reactions

Parry. The zombie adds 2 to its AC against one melee attack that would hit it. To do so, the zombie must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. Some knights unfortunately become the targets of necromancers.

Monster Tags: NPC

Habitat: Urban

SkorpTS

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