Medium Undead, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 5)
Speed 20 ft.
STR
9 (-1)
DEX
6 (-2)
CON
16 (+3)
INT
16 (+3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8, Passive Perception 8
Languages Common Speaks a few words, understands all
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Turn Resistance. Astabar has advantage on saving throws against any effect that turns undead.

Command Poltergeist Astabar can call 3 poltergeist to Aid him in combat.

Undead FortitudeIf damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spellcasting. Astabar is a 4th level wizard. its spellcasting ability is intelligence (spell save DC 13, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, mage hand, prestidigitation
1st level (2 slots): false life, ray of sickness
2nd level (1 slots): ray of enfeeblement, blindness/deafness

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Club. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralyzing Touch. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (2d6 + 2) cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: undead

Chaithi

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