Mesmerising Gaze. Staring into the eyes od an Undead Siren gives them a chance to control you, if you fail the WIS DC you are mesmerised by the Siren and can only use your action to move closer to them
Piercing Gaze. Undead Sirens can see through clouded fog and misty waters and have 60ft darvision
Mute Casting. Undead Sirens cannot sing or speak, but can still cast spells through thought and gestures
Spellcasting. The Undead Siren is a 3rd-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 14, +3 to hit with spell attacks). The Undead Siren has followed [Bard] spells prepared:
Cantrips (at will): [ Freinds ], [Minor Illusion]
1st level (2 slots): [Bane], [Dissonant Whispers]
2nd level (2 slots): [Crown of Madness], [Calm Emotions]
3rd level (1 slots): [Bestow Curse]
Action Melee Attack. Claw: 1+2 to hit, reach 5 ft., 1 target. Hit: 2 (4d# + 2) [damage type] damage. .
Dash
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
In this world Sirens are born with a gem in their chest, not only is it a grgeouse gem, but can also be used as an arcane focus or be used as materials word 10 platnum.
When a Siren dies, to pass into whatever afterlife awaits them, they must sing to open the gateway, however, if for whatever reason the Siren cannot sing, they are thrown back into their body, their powers transferring from their voice to their eyes, and they are tasked to collect enough souls to try and pass through the gates once more.
Lair and Lair Actions
Underwater, through o maze of tunnels you reach the centre of the Undead Sirens Lair,
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- The water becomes clouded, making it hard to see through, creatures can only see withing 10ft of themselves
- All Fire/Burning weapon/spell effects or damage is reduced to half or nullifide
Regional Effects
The region containing a legendary Undead Sirens’s lair is [enter the effect description], which creates one or more of the following effects:
- You can become easily lost in the tunnels, very few have air pockets, Wisdom Save (13) or you get lost and don't find an air pocket
- Blossom Gloom, Vines have begun to cover some of the walls, which produce large gorgeous flowers, which glow (color the same as the Sirens eyes and/or Gem), Make a Wisdom Save (12) or you are drawn to the blooms, then a Strength Save (13) to fight the Blooms or be eaten taking 1d6 acid damage each round inside
If the Undead Siren dies, these effects fade over the course of 2d6 days.







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