Huge Dragon, Any Alignment
Armor Class 17 Studded leather (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 80 ft., climb 50 ft., swim 40 ft. cannot dive with a rider on its back
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Damage Resistances Damage Dealt By Traps
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Call

When the wyvern is called by its rider and it is mounted.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 18 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Javelin

The wyvern rams into an opponent, dealing 1D10 piercing damage per javelin attached to the wyvern.

Reactions

Loyalty

Once per short rest, the wyvern can take an attack that is targeting the rider, and attack immediately after that enemies turn.

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. These particular wyverns have been bred to carry riders and to obey their commands. These ones have a dark green scale color, as well as having deadlier stingers. They have also been bred for size, strength, and intelligence.

Habitat: HillMountain

OrsikBattlehammerII

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