Stone's Durability. While not wearing armor (except for a shield), her AC is equal to 13+CON modifier.
Metamagic. Madame Puppeteer has 17 Sorcery points, and knows the following metamagics: Subtle Spell, Careful Spell, Twin Spell, and Quicken Spell.
Hex Warrior. Madame Puppeteer may use her Charisma Modifier in place of Strength or Dexterity for any melee attacks made.
Eye and Hand of Vecna. Madame Puppeteer is attuned to both the [Eye and Hand of Vecna], and has access to all of the abilities from them.
Devil's Sight. Madame Puppeteer is able to see normally through all darkness, including magical darkness.
Voice of the Chain Master. All dice for healing Madame Puppeteer are considered to be the maximum value, so long as her familiar is within 100 feet of her.
Pact Benefits. Madame Puppeteer has advantage on saving throws against magical effects.
Warcaster. Madame Puppeteer has advantage on Constitution Saving Throws to maintain concentration, and may cast a spell in place of an attack of opportunity.
Spellcasting. Madame Puppeteer is a 20th-level spellcaster. Her spellcasting ability is CHA (spell save DC 21, +13 to hit with spell attacks). She has following Sorceror and Warlock spells prepared:
Cantrips (at will): Light, Mold Earth, Booming Blade, Green Flame Blade, Prestidigitation, Shape Water, Eldritch Blast, Mage Hand
1st level (at will): Shield, Earth Tremor, Feather Fall, Comprehend Languages
2nd level (at will): Earthbind, Darkness, Misty Step, Mirror Image, Shadow Blade
3rd level (3 slots): Haste, Counterspell, Fly
4th level (3 slots): Sickening Radiance
5th level (3 slots): Immolation, Wall of Stone, Teleportation Circle
6th level (3 slots): Move Earth, Investiture of Flame, [Tooltip Not Found]
7th level (1 slot): Teleport, Crown of Stars
8th level (1 slot): Earthquake, Sunburst
9th level (1 slot): Meteor Swarm, Wish, Gate
Hexblade's Curse. Madame Puppeteer curses a target of her choice that she can see. She deals 7 additional damage to that target, and any attack roll of 19 or 20 is a critical hit.
Shadow Shard. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 22 (3d8 + 7) Psychic damage + 10 (2d8) Cold damage. Madame Puppeteer gains temporary HP equal to half the damage dealt.
Eldritch Blast. Ranged Spell Attack: +13 to hit, range 120 ft., 4 target. Hit: 13 (1d10 + 7) Force damage.
Counterspell. Counterspell
Attack of Opportunity. Madame Puppeteer may make a melee weapon attack or cast a spell when a creature leaves her threat radius.
Madame Puppeteer has 2 Legendary Actions, which can be taken at the end of any creatures turn.
Legendary Resistance (2/day). When Madame Puppeteer fails a saving throw, she may instead choose to succeed.
Earth Tremor (2 actions). Madame Puppeteer taps a foot on the ground, causing tremors under the earth. Each creature of her choosing within 40 feet of her that is touching the ground must succeed on a DC20 Athletics or Acrobatics check, or be knocked prone.
Grasping Earth (1 action). One creature of her choosing must succeed on a DC15 Dexterity Saving Throw or become ensnared by the earth. A creature ensnared has its movement speed reduced to zero, and can be freed by using an action to make a DC15 Athletics check, or dealing 20 points of damage to the stone (AC:10)
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Madame Puppeteer is a Hexblade (Pact of the Chain) Warlock and Stone Sorcerer mix. She wears a mask that completely covers her face, and loose robes with a deep hood, keeping most of her form hidden. They are a formless black that seem to shift almost as if she is floating.
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