Medium Dragon (Shifter), Chaotic Good
Armor Class 18 (Chainmail and Scales)
Hit Points 20 (3d8 + 4)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +2, CON +3, WIS +3, CHA +3
Skills Perception +4, Stealth +2
Damage Resistances Radiant
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 16
Languages Common Non-fluent., Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Durviing is a 1st-level spellcaster. his spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Durviing has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Description

Shapeshifter. Durviing is attuned to a ring of chosen form. He can, once a day, use this ring to take the form of either a half-dragon or a dragonborn; he shares traits across these forms, and cannot imitate another person using this ability. This transformation must be concentrated on, similar to a spell, else it falls apart; however, there is no time limit to it.

Monster Tags: NPC

Bloodsmithmaker

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