Medium Celestial, Neutral Good
Armor Class 20 Natural Armor
Hit Points 114 (15d10 + 48)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws DEX +6, CON +8, WIS +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities Frightened
Senses Truesight, Passive Perception 20
Languages Celestial, Common, Infernal, Telepathy
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Senses. Advantage on Perception checks that have to do with sight, smell, and hearing. Darkvision up to 120 ft.

Howl. By howling, the moon dog can cast either Earthquake, or Plane Shift.

Lick. The moon dog casts Cure Wounds.

Bark. The moon dog can cast either Banishment, or Dispel Evil and Good.

Celestial Protection. The moon dog receives a +2 to saving throws.

Spellcasting. The Moon Dog is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +8 to hit with spell attacks). The Moon dog has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Spare the Dying, Toll the Dead, Word of Radiance, Thaumaturgy 
1st level (4 slots): Cure Wounds, Detect Evil and Good, Inflict Wounds, Protection from Evil and Good

2nd level (3 slots): Lesser Restoration, Protection from Poison

3rd level (3 slots): Magic Circle, Beacon of Hope, Clairvoyance

4th level (3 slots): Banishment, Locate Creature

5th level (2 slots): Dispel Evil and Good, Greater Restoration

6th level (1 slot): Forbiddance

7th level (1 slot): Plane Shift

8th level (1 slot): Earthquake

Actions

Multiattack. A Moon Dog can make two attacks. One with its Bite and one with its claws. It can forgo its two melee attacks in order to cast a spell.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 4) [damage type] damage. 

Claw.  Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: # (1d6 + 2) [damage type] damage.

Reactions

Growl. The moon dog growls at a target that just made an attack against the moon dog's ally within 60 ft. The target must make a DC 17 WIS saving throw. On a failure, the target is frightened, and must move away from the moon dog. On it's turn, the target can't move closer to the moon dog, any attacks on it are made with disadvantage. At the end of its turn, the target can make another WIS saving throw. On a success, it is no longer frightened.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Moon dogs are from the fields of Elysium. They often hunt in packs, but occasionally wander alone. Alone, they are formidable creatures, but while in packs they are nearly impossible to defeat. They are relentless in their pursuit of evil creatures.

They have opposable digits on their paws, enabling them to grasp objects as if they had hands. 

They can stand bipedal if they choose to, but they move faster while on all fours. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creaturebeast companion

Habitat: Grassland

RedHood5229

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