Keen Senses. Advantage on Perception checks that have to do with sight, smell, and hearing. Darkvision up to 120 ft.
Howl. By howling, the moon dog can cast either Earthquake, or Plane Shift.
Lick. The moon dog casts Cure Wounds.
Bark. The moon dog can cast either Banishment, or Dispel Evil and Good.
Celestial Protection. The moon dog receives a +2 to saving throws.
Spellcasting. The Moon Dog is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +8 to hit with spell attacks). The Moon dog has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Spare the Dying, Toll the Dead, Word of Radiance, Thaumaturgy
1st level (4 slots): Cure Wounds, Detect Evil and Good, Inflict Wounds, Protection from Evil and Good
2nd level (3 slots): Lesser Restoration, Protection from Poison
3rd level (3 slots): Magic Circle, Beacon of Hope, Clairvoyance
4th level (3 slots): Banishment, Locate Creature
5th level (2 slots): Dispel Evil and Good, Greater Restoration
6th level (1 slot): Forbiddance
7th level (1 slot): Plane Shift
8th level (1 slot): Earthquake
Multiattack. A Moon Dog can make two attacks. One with its Bite and one with its claws. It can forgo its two melee attacks in order to cast a spell.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 4) [damage type] damage.
Claw. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: # (1d6 + 2) [damage type] damage.
Growl. The moon dog growls at a target that just made an attack against the moon dog's ally within 60 ft. The target must make a DC 17 WIS saving throw. On a failure, the target is frightened, and must move away from the moon dog. On it's turn, the target can't move closer to the moon dog, any attacks on it are made with disadvantage. At the end of its turn, the target can make another WIS saving throw. On a success, it is no longer frightened.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Moon dogs are from the fields of Elysium. They often hunt in packs, but occasionally wander alone. Alone, they are formidable creatures, but while in packs they are nearly impossible to defeat. They are relentless in their pursuit of evil creatures.
They have opposable digits on their paws, enabling them to grasp objects as if they had hands.
They can stand bipedal if they choose to, but they move faster while on all fours.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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