Armor Class
10
(Natural Armor)
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
CON +4
Skills
Perception +3, Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Undead Fortitude. If damage reduces the hound to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit points instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is not undead or a construct, they must succeed on a DC 11 Constitution saving throw or become infected. The infected creature is Poisoned for 1 hour.







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