Large Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Skills Perception +4, Stealth +6
Damage Resistances Acid
Condition Immunities Blinded, Deafened, Exhaustion, Prone
Senses Tremorsense 30 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the pitcher remains motionless, it can only be distinguished from an ordinary plant with a successful DC 16 Intelligence (Nature) or Wisdom (Survival) check.

Actions

Multiattack. The pitcher makes one attack with its vine and one attack with its bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (2d4) acid damage.

Vine. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 15 feet straight toward the pitcher. The target has advantage on the saving throw if it is Medium or larger.

Engulf. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the pitcher's leafy jaws. While trapped in this way, the target is blinded and restrained, has total cover from an attacks and other effects outside the pitcher, and takes 17 (5d6) acid damage at the start of each of the target's turns. If the pitcher dies, the creature inside it is no longer restrained by it. The pitcher can engulf only one creature at a time.

Description

The giant pitcher plant is a rare but dangerous plant that can be found in some forests, jungles, and swamps. It is a carnivorous plant known for its ability to suddenly devour large animals and even hapless humanoids who wander within its reach when it is hungry.

The giant pitcher plant has long tentacle-like vines that it uses to pull its prey toward its mouth, which is filled with what appear to be sharp teeth but are actually modified leaves. Its internal sac is sticky and filled with powerful acid that can dissolve an orc in mere seconds, and the plant's walls are tougher than they appear from the outside. Once trapped within, there is no easy way to escape. You must destroy the plant and tear your way out, or be quickly dissolved in the pungent acid.

These plants are prone to overeating, but any excess nutrients that the plant can't store or use are pumped back into the ground around it to nourish other plants. The surrounding plants help to conceal the pitcher, and lusher plants not only conceal better, but attract more large beasts that the pitcher can consume. There are even tales of hags cultivating these plants by feeding their victims to the pitchers, helping them grow other noxious plants and herbs in their twisted gardens.

Monster Tags: plant

Habitat: ForestSwampUnderdark

BenevolentEvil

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