Large swarm of Huge dragons, Chaotic Evil
Armor Class 75 natural ARMOR
Hit Points 100 (150d12 + 12815)
Speed 145 ft., this dragon will zip around you if you're not careful
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
25 (+7)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws CHA +13
Skills Deception +100
Damage Resistances Bludgeoning; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid
Condition Immunities Blinded, Paralyzed, Stunned, Unconscious
Senses Darkvision don't let it trap you in a dark area... or you are dead meat, Passive Perception 125
Languages DRAGON,
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. mind of the dragon

Spellcasting. dragon rage

offence- Spell Cast. the dragon summons smaller clones of itself.

defence- spell cast. adds 20 SHIELD to it's ARMOR.

Actions

Action Name. firespike

Action Ranged Attack. Does 50 DAMAGE to the attacking player until another player attacks it.

Melee Attack. Does 20 DAMAGE for a direct hit and 15 DAMAGE for collateral damage.

Reactions

fire type, aggressive, intelligent, sly, strong, and flexible.

Legendary Actions

 

the LEGENDARY action is used by spending 20 ENERGY and the xyphos has 400 ENERGY

scale ejection. pushes out the scales at 150 MPH and deals 60 DAMAGE to the enemy

Mythic Actions

 the MYTHIC action uses 1 internal fire outbreak witch does 5 DAMAGE to the xyphos

scorching light. burns a light so strong it can obliterate ARMOUR in 2 ROUNDS

Description

the vicious beast of a dragon stands a whopping 25 FEET tall and has 125 HEALTH. cannot be fooled by another unless you  roll a N.A.T 20 and taunt the dragon. WEAKNESS= ICE.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilDemon LordCult of the Dragon

Habitat: MountainUnderdark

allan_fire_walker

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