Medium Aberration, Chaotic Evil
Armor Class 15 natural
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +1
Skills Athletics +4, Perception +3
Senses Darkvision 60ft, Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Eyed. The animalagamation can take the "Search" action as a bonus action.

Actions

Multiattack. The abomination makes two slam attacks, or one slam attack and one filch attack.

Slam. Melee Weapon Attack: +4 to hit, one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Filch. Melee Weapon Attack: +4 to hit, reach 5
ft., one creature. Hit: The abomination takes an object not being worn or held from the target’s possession. If the abomination has no free hand to carry the object, it instead immediately falls to the ground.

Description

Appendix A: MONSTERS & NPCs Animalgamation

Animalgamation are more “abomination” than “animal.” They loosely resemble common creatures that one would expect to find at an average carnival petting zoo -- but these abominations, and the world in which they were created, are anything but average. Some animalgamations sports several more eyes or appendages than the normal version of their kind. Some have mouths filled with too many teeth. Revelers that assume that these are simply weirder versions of typical animals, they face a rude awakening when these abominations attempt to chomp off a reveler’s arm. These creatures do not like to be touched, and are non-violent only toward those who feed them. They are often familiars for warlocks of Heckna.

As foes, animalgamation use their features to bite, kick, smash, or crush enemies, then feast upon whatever is left.

Akiobsession

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