Armor Class
12
Natural Armor
Hit Points
28
(5d6 + 4)
Speed
35 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +5, CON +2
Skills
Stealth +3
Damage Resistances
Acid
Damage Immunities
Necrotic
Condition Immunities
Blinded
Senses
Darkvision Can see in dim light and darkness for 120 ft. Can see in magical darkness for 60 ft., Passive Perception 15
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Extra Claw. When using its claws, should a Xeno-Dog land one hit, it can roll to hit with its other claw.
Actions
Call Howl. Can call in 1d6 reinforcements to the encounter.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +2 to hit, reach 6 ft., one target. Hit: 13 (2d6 + 4) slashing damage.
Description
Xeno-Dogs are pack hunters. They do not resemble dogs at all, but they do hunt like dogs. Xeno-Dogs are well-known pests, comparable to wasps and hornets in the real world.
Alphas are the Hive-Queens royal guards. In the absence of a Xeno-Dog Hive Queen, Xeno-Dog Alphas become the pack leader. Usually leading smaller groups of 3 - 4 other Xeno-Dogs.







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