Small Monstrosity, Any Chaotic Alignment
Armor Class 12 Natural Armor
Hit Points 28 (5d6 + 4)
Speed 35 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +5, CON +2
Skills Stealth +3
Damage Resistances Acid
Damage Immunities Necrotic
Condition Immunities Blinded
Senses Darkvision Can see in dim light and darkness for 120 ft. Can see in magical darkness for 60 ft., Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Extra Claw. When using its claws, should a Xeno-Dog land one hit, it can roll to hit with its other claw.

Actions

Call Howl. Can call in 1d6 reinforcements to the encounter.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +2 to hit, reach 6 ft., one target. Hit: 13 (2d6 + 4) slashing damage.

Description

Xeno-Dogs are pack hunters. They do not resemble dogs at all, but they do hunt like dogs. Xeno-Dogs are well-known pests, comparable to wasps and hornets in the real world.

Alphas are the Hive-Queens royal guards. In the absence of a Xeno-Dog Hive Queen, Xeno-Dog Alphas become the pack leader. Usually leading smaller groups of 3 - 4 other Xeno-Dogs.

Altonfryn

Comments

Posts Quoted:
Reply
Clear All Quotes