Large Dragon, Neutral Evil
Armor Class 17 natural armor
Hit Points 152 (16d10 + 64)
Speed 40 ft., burrow 40 ft., fly 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +3, CON +7, WIS +3, CHA +4
Skills Perception +6, Stealth +3
Damage Immunities Acid
Senses Blindsight 30ft, Darkvision 120ft, Tremorsense 120ft, Passive Perception 16
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Tunneler. The dragon can burrow through solid rock at half its burrow speed and leaves a 10 ft diameter tunnel in its wake 

 

Actions

Multiattack. The dragon makes three attacks-one with its bite and two with its claws

Bite. Melee Weapon Attack: +8 to hit, reach 10ft., 1target. Hit: 12 (2d6+ 5) piercing damage plus 4(1d8) bludgeoning 

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage. 

Sand Breath (recharge 5-6). The dragon exhales a whirling cloud of corrosive sand in a 30-foot cone. Each creature in that area must make a DC14 Dexterity saving throw or take 40 (5d8 bludgeoning plus 5d8 acid) damage and be blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t blinded.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

Elren_Stormwalker

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