Large Aberration, Lawful Evil
Armor Class 14 natural armor
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws INT +0, CHA +1
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Telepathy 100 ft., Yaggol
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The yaggol has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The yaggol's innate spellcasting ability is Intelligence (spell save DC 12). The yaggol can innately cast the following spells, requiring no components
At will: suggestion 

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. 

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 12) and must succeed on a DC 12 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the yaggol. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the yaggol kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The yaggol magically emits psychic energy in a 10-foot radius. Each creature in that area must make a DC 12 Intelligence saving throw, taking  10 (3d6) psychic damage, or half as much on a successful one. The yaggol is then stunned and may take no actions until the end of it's next turn.

Description

Monstrous squid-headed aberrations that hide in dense jungle and prey upon the unwary, the savage yaggol are the bane of the cha’asii elves in Taladas.

The yaggol, also known as akitu-shai or crawling maws, are an ancient race of wicked squid-like humanoids. Once gifted with remarkable innate powers of mysticism, their connection to the ambient magic of the world has faded, and their culture degenerated into barbarism and depravity. Two distinct castes have formed: the savage yaggol and the rare elite yaggol

Yaggol Traits. Members of both yaggol castes have bulbous, tentacled heads and lean, emaciated bodies, although the savage yaggol possess a wiry strength that the elite yaggol have lost. Elite yaggol are dressed in tattered robes, tunics, torn cloaks, or other clothing that give every impression of decrepitude. Savage yaggol wear less clothing or eschew clothing altogether. All yaggol are violent and fierce, perhaps because they know how far their kind has fallen.

Yaggol are somewhat short-lived, having a life expectancy of only 50 to 60 years. They are well over 7 feet tall and weigh between 200 and 240 pounds.

Yaggol speak a language of their own known as Yaggol. Many also pick up the language of the cha’asii elves or that of local human tribes.

A savage yaggol will lie in wait for an enemy, using its natural camouflaging skills to best effect. Then, when its opponent is in range, it will charge in and use its slam attack. Savage yaggol usually do not resort to their mind blast attack, as it drains their resources. They prefer to beat their opponents into submission and remove their brains. They almost never make use of weapons.

Habitat: Forest

Aristobolus

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