Medium Humanoid (Orc), Chaotic Good
Armor Class 18 (Thicc hide armor)
Hit Points 79 (8d10 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws STR +5, WIS +5, CHA +7
Skills Intimidation +2
Damage Immunities Poison
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Heavy Two-Weapon Fighting

When you take the Attack action and attack with a heavy melee weapon that you're holding in one hand, you can use a bonus action to attack with a different Heavy melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

Dual Wielder

You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even
when the one-handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
* Has two Great axes'
Actions

Multiattack. The orc makes two attacks with its Warhammer or its spear.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (3d6 + 3) piercing damage.

Reactions

Parry: this creature uses it's reaction to add +6 to its AC for that attack.

Description

Daughter of Gaz Hallmark, The War Chief of Clan Hell Razers. A proud warrior clan of orc that are cut above the rest.

Monster Tags: NPCOrc

Habitat: ForestGrasslandHillMountain

KyricBlackSteel

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