Medium swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
30 (+10)
DEX
6 (-2)
CON
30 (+10)
INT
11 (+0)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws STR +13, WIS +13
Damage Vulnerabilities Acid, Fire
Damage Immunities Cold, Necrotic, Poison
Senses Blindsight, Darkvision 60 ft., Truesight, Passive Perception 8
Languages Abyssal understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Stench Of Death. All undead in a 100 ft., aurora are immune to all ranged attacks and gain one hit point every turn. (Stacks)

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +str bonus to hit, reach 1ft., one target. Hit: 9 (1d20 + 9) ongoing poison damage. I this attack reduces target to 0 hit points it will turn target into A Zombie Werewolf with 10 hit points. 

Howl. Ranged  Weapon Attack:  +3 to hit, reach 100 ft., one target. Hit: Summons 10 zombies around the target.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. They often Howl to attract more undead.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2020 3:48:15 PM
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Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Supreme_Dragon

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