Medium Undead, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 70 (8d10 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws CON +5
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60, Passive Perception 12
Languages understands the languages it knew in life, but cannot speak it.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Saucier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Have A Taste. When Undead Saucier makes a successful Grab, It can Sauce immediately after.

Actions

Grab. Target must make a STR saving throw, DC 13, or be grappled.
Target can re-roll STR check at the beginning of each subsequent turn.

Sauce. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) [poison] damage. Only can be used on a successful Grab. Saucier will open its mouth and vomit bile on the target. Target must make a CON save of DC 13, or be poisoned for 1 hour.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) [piercing] damage.

Reactions

Scrape. Saucier digs in when grappling. If a target was grappled successfully then succeeded on a save, target takes 1d4+2 slashing damage.

Monster Tags: undead

Habitat: Urban

EnglertGaming

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