Medium Undead, Chaotic Evil
Armor Class 10 none
Hit Points 8 (1d12)
Speed
STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Condition Immunities Charmed
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

pickaxe.  +2 to hit, 1 target. Hit:  1d8 + 2) [piercing] 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a muscular undead zombie that wields a pick.

system.out.println("the creature smells of wet flesh"); 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nfortin

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