Tiny Undead, Neutral Evil
Armor Class 12 (Natural Armor)
Hit Points 14 (4d4 + 4)
Speed 35 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +4
Skills Perception +3
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The undead velociraptor has advantage on an attack roll against a creature if at least one of the undead velociraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Undead Fortitude. If damage reduces the undead velociraptor to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead velociraptor drops to 1 hit point instead.

Actions

Multiattack. The undead velociraptor makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. The target must make a DC 13 Constitution saving throw or be poisoned for 1 min. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Monster Tags: Dinosaurundead

Habitat: ForestGrasslandSwamp

DaemonSultan

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