Medium Humanoid, Chaotic Neutral
Armor Class 16 Natural Armour
Hit Points 66 (7d8 + 35)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws CON +8, CHA +8
Skills Acrobatics +6, Performance +8, Persuasion +8, Religion +5
Damage Resistances Psychic
Senses Passive Perception 10
Languages Common, Deep Speech, Goblin, Telepathy 30 feet
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Telepathic Insight. Xendon has advantage on all Wisdom and Charisma saving throws.

Spellcasting. Xendon is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Xendon has following Sorcerer spells prepared:
Cantrips (at will): Mage HandFire Bolt Shocking GraspFire Bolt

1st level (4 slots): Burning HandsShieldDissonant WhispersArms of HadarSleep

2nd level (3 slots): EarthbindMisty StepCalm EmotionsDetect Thoughts

3rd level (3 slots): FireballDispel MagicHunger of HadarSending

4th level (1 slot): CompulsionEvard's Black Tentacles

Actions

Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., 1 target. Hit: 11 (2d10) fire damage.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage. 

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Shield. Xendon casts the Shield spell.

Legendary Actions

legend

Mythic Actions

Enter mythic traits here

Lair and Lair Actions

lair action

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2020 6:28:52 PM
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Monster Tags: NPC

Habitat: Swamp

WhisperingIllithid

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