Medium Fey (Human), Chaotic Evil
Armor Class 22 Studded Leather
Hit Points 159 (10d12 + 30)
Speed 30 ft.
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
30 (+10)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws INT +18, WIS +13, CHA +18
Skills Deception +0, Persuasion +30, Sleight of Hand +15
Damage Immunities Psychic
Condition Immunities Charmed
Senses Darkvision 120ft, Passive Perception 20
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Spellcasting. The [Zar] is a 20-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 24, +10 to hit with spell attacks). The [Zar] has following [All classes] spells prepared:
Cantrips (at will): [Vicious Mockery], [Friends], [Minor Illusion], [Thaumaturgy]
1st level (10 slots): [Charm person], [Command], [Disguise self] 

2nd level( 8 slots): [Suggestion], [Calm emotion], [Zone of truth], [Mirror image] 

3rd level (7 slots):[Enemies abound], [Motivational speech]   

4th level(5 slots):[Charm monster], [dominate beast] 

5th level(5 slots):[Dominate person], [memory modify] , [Seeming]

6th level(5 slots):[Mass suggestion], [Mental prison]

7th level(5 slots):[Power word pain], [Mirage arcane],

8th level(3 slots):[Dominate monster], [Power word stun]

9th level(3 slots):[Psychic scream]

Actions

3 actions per turn.

Enchanted whip. Melee Weapon Attack: +11 to hit, reach 10ft., 3 target. Hit: 20 (10d4 + 10) [Slashing] damage. Dc 17 Intelligence saving throw. On a success nothing happens but on a slave he controls the players next 3 turns

 

Reactions

Guilt. He urges you to heal him. Dc 20 Intelligence saving throw. On a success you have disadvantage against him. On a failed save they take double the damage he got and Zar regains a half of the health he lost.

Description

He is smart! Super smart! Always 10 steps ahead of you. Putting you at each others through's.

Monster Tags: fey

Habitat: Urban

Acid_Splasher_DnD