Amphibious. The Xenomorph Drone can breathe water and air.
Acid Blood. When the Xenomorph Drone is hit by an attack that deals piercing or slashing damage, any creature within 5 feet of the Xenomorph Drone must make a DC 15 Dexterity saving throw, taking 6(2d6) acid damage on a failed save or half as much damage on a successful save.
Multiattack. The Xenomorph Drone makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9(2d6 + 3) slashing damage.
Acid Spit. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 8(4d4) acid damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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