Large Beast, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 200 (25d10 + 50)
Speed 40 ft., climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +7, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Radiant
Condition Immunities Frightened
Senses Darkvision 150ft, Passive Perception 15
Languages Celestial, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Soul split.   When the Zvir hits 0 HP it splits into two smaller versions of its self each with half the originals health but a plus 5 AC .

Actions

Multiattack . The Zvir makes two attacks one with its Bite and one with its Sting

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 28 (4d10 + 3) Piercing damage. 

Sting. Ranged/Melee Weapon Attack: +2/+3 to hit, range 5ft/60 ft., Single target. Hit: # (3d8 + 2) Piercing damage on a hit the target must succeed on a DC16 Constitution saving throw or be paralyzed, at the end of the targets turn the save can be repeated. 

Reactions

Titan Shield. As a Reaction the Zvir can Harden its fur this course any creature  that makes a melee attack to take 2D6 pricing damage even if there attack missis.

Description

The front line of the Titan horde Zvir or just "Best" are large Grey and Purple furred wolf-Like creatures with a long tall affects with a stinger that can be used to fire a thing spine at enemies, sent just be for the Nixota the Zvir are savage and show no remorse on the battlefield trained to eliminate any magic user first they have a hatred for clerics and love to kill them slowly.  

Monster Tags: Titan

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

LaytonLegacy

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