Armor Class
6
Natural
Hit Points
3
(1d6 + 1)
Speed
15 ft., Do the the rotting state of this creature the fastest it can go is a slow shambles, yet if in the mood can leap a amazing 25 feet.
STR
8
(-1)
DEX
8
(-1)
CON
12
(+1)
INT
3
(-4)
WIS
3
(-4)
CHA
10
(+0)
Saving Throws
STR +1
Damage Vulnerabilities
Fire
Damage Immunities
Necrotic
Condition Immunities
Exhaustion, Frightened
Senses
Passive Perception 4
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Impatient. Loses interest in Player character if not seen for one turn
Actions
Punch. Melee Weapon Attack: reach 3 ft., 1 target. Hit: 3 (1d6 ) [Blunt] damage.
Lunge. Melee weapon Attack: +1 to hit, range 5/25ft., 2 target. Hit: 4(1d8 + 1)[Slash] damage.
Description
Green and gangrenous this humanoid monster stalks the lower halls of the dungeon under the castle, the Malaise transformed this once, presumably human being into a bearer of disease and rot, the townsfolk where the first to succumb to the infection.