Medium Elemental (Air Genasi), Any Evil Alignment
Armor Class 13 Natural Armor
Hit Points 64 (4d8 + 4)
Speed
STR
15 (+2)
DEX
19 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +5, DEX +7
Damage Vulnerabilities Lightning
Condition Immunities Blinded
Senses Truesight Zastines can sense the presence of invisible creatures and can see in the dark perfectly. Zastines can sense inviability and can see in the dark perfectly 120 feet away from them., Passive Perception 3
Languages Zastinic ( The language of the Zastines )
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Fly and multi-attack

A Zastine can fly in the air while attacking which makes it harder to hit 

Also, a zastine can breathe in space and can breathe in any type of gas

You can do one bite and one Airblast on 1 turn

 

 

Actions

Action Name. Airblast ( Ranged )

to hit you get a +6 on your roll. for damage you roll a d8 four times to deal elemental damage

Action Melee Attack. Bite 

To hit you get a +3 on your roll. For damage, you roll a d6 three times

 

Reactions

Reaction Name.  Block moves 1/20 of the time

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A zastine uses there divine wind energy to attack. It will do anything they can to stop good. It uses Its wind powers to attack viciously. It can kill 10 soldiers in 5 minutes. They are ancestors of the dragons but weaker and smaller.

Lair and Lair Actions

Its lairs are in air caves that only ones with the wind can see. 

Lair Actions

When at 3 hp the Zastine takes a lair action to cause one of the following effects; the Zastine can’t use the same effect two rounds in a row:

  • They call for help ( roll a d10 dice and if it gets 10 then make another Zastine appear.  All zastines together can use the ability once in a battle.)
  • The monster will become invisible until the end of the round and either flee or attack even more. ( When a Zastine is invisible the opponent must get a 20/20 to land a hit and bonuses count. Ex. I get +6 to my roll and I roll a 15/20 I would hit because I got 20 or higher.)

 

Monster Tags: Elemental

Habitat: GrasslandHillMountain

battledmage

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