Large Fiend (Devil, Lizardfolk), Chaotic Evil
Armor Class 18 Plate
Hit Points 151 (6d10 + 6)
Speed 30 ft., walk 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws STR +7, CON +7
Skills Athletics +5, Deception +5, Survival +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire
Condition Immunities Charmed
Senses Blindsight, Passive Perception 14
Languages Celestial, Common, Infernal Infernal, Celestial, Lizardfolk
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Demonize. Once as a bonus action Yxtoch can stare menacingly into the eyes of an enemy. That target must make a Wisdom saving throw (DC13) or become charmed and fight for Yxtoch

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Yxtoch can make 3 attack with their attack action. 1 with his sword, one with his chain, and one with his bite,

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  12(3d10 + 3) [Slashing] damage. If hit the target takes an additional 4 necrotic damage

Action Melee Attack. Melee Weapon Attack: +5 to hit, range 10/20 ft., 1 target. Hit: 8 (3d8 + 4) [piercing] damage. If hit the target is grappled. Targets can make a Con Saving throw (DC13) to escape the whip. 

If Yxthoc has a creature grappled in his whip chain they must make a CON saving throw DC 12 or he throws them 20 ft and they take 10 bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Devilfiend

Shlergnasty

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