Medium Fiend, Lawful Evil
Armor Class 15 Natural
Hit Points 35 (5d10 + 10)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +4, DEX +4, CON +4, INT +3, WIS +4, CHA +3
Skills Stealth +8
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Blindsight 15 ft, Darkvision 60 ft, Passive Perception 12
Languages Abyssal Understands, but does not speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Xeno Demon has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Acidic Blood Any non-magical weapon made of metal that hits the Xeno Demon corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non-magical ammunition made of metal that hits the Xeno Demon is destroyed after dealing damage. The attacker who hits with a melee weapon may make a DC 13 Dexterity saving throw to quickly sling the acid off the weapon before permanent damage takes place.

Actions

Multiattack. Xeno Demon makes three attacks: two with its claws and one with its tail or bite attack.

Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6(1d8+2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 8(2d6+2) Piercing damage.

Tail Spike Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit 7(1d10+2) piercing damage.

Description

Xeno Demons have a chitin like carapace the is smooth and blackish/silver in color. Xeno Demons are ambush hunters and tend to stalk and kill in packs of 3-5. They are opportunist combatants and will try to surround and single out a target for a kill. Xeno Demons are intelligent enough to maneuver on the battlefield and position themselves in strategic manners. Xeno Demons rarely ever run away, as if guided by another being to do a task as best as they can regardless of the outcome. They are opportunist combatants and will try to surround and single out a target for a kill. 

A group of these fiends are usually accompanied by several Xeno Spitters. Xeno Demons will usually wait until a target is incapacitated if there are fewer than 3 in a group allowing Xeno Demon Spitters to cause mayhem.

Monster Tags: Demonfiend

ExodusDragonX

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