Divine Sense (4/day). Until the end of her next turn, Undril knows the location of any celestial, fiends or undead within 60 ft that is not behind total cover.
Lay on Hands. As an action, Undril can touch a creature and draw from her pool 55 hit points to restore a number of hit points to that creature, up to the maximum remaining in that pool. Undril can, alternatively, expend 5 hit points from her pool of healing to cure the target of one disease or neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each use. This feature has no effect on undead or constructs
Sacred Weapon (2/day). For 1 minute, Undril adds +4 to her attack rolls made with her longsword. The longsword also emits a bright light in a 20ft radius, and dim light 20ft beyond that. The weapon attacks are considered magical.
Divine Smite: When Undril hits a creature with a melee weapon attack, she can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Spellcasting. Undril is a 18th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks.) Undril has the following Paladin spells prepared.
1st level (4 slots): cure wounds, guiding bolt, shield of faith
2nd level spells (3 slots): lesser restoration, spiritual weapon, warding bond,
3rd level spells (3 slots): crusader's mantle, create food and water
4th level spells (3 slots):staggering smite, aura of purity, find greater steed
5th level spells (1 slot): banishing smite, destructive wave,
Purity of Spirit. Undril is always under the effects of a protection from evil and good spell.
Techniques: Due to her training in RTA (Ranzeth's Training Academy) Undril has access to special Techniques that give her extra bonuses.
Gale Force Resistance: With extensive training, Undril has learned how to maneuver through heavy winds better. When moving through heavy winds, it does not count as difficult terrain for her, and she has advantage when being attacked by gale force winds.
Redirect Lightning: With extensive training, Undril has learned how to redirect lightning bolts in order to use as extra damage. First, Undril makes the regular save against lightning. If she fails, she takes damage like normal, but if she succeeds she can choose whether or not she can Redirect the lighting. She makes an Athletics check, and if she fails she takes full damage, but if she succeeds she takes no damage as she has successfully redirected the lightning into her weapon(s). She now has bonus lightning damage equal to how much damage she would've taken from the bolt for her next attack with the weapon she used to redirect the lightning.
Heat Resistance: With extensive training, Undril has learned how to better resist heat. Any saving throw she makes in order to not take Exhaustion from being in the heat now has advantage.
Blindsight: With extensive training, Undril has learned how to see without her eyes. When in a fight with someone else, Undril has a blindsight of 10 feet.
Multiattack. Undril can make two attacks with her Greatsword.
Adamantine Greatsword. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 10 (2d6+5) slashing damage plus 4(1d8) radiant damage.
Previous Versions
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12/21/2020 10:02:24 AM
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