Tiny Undead, Unaligned
Armor Class 9
Hit Points 1 (1d4 - 3)
Speed 10 ft., fly 50 ft.
STR
4 (-3)
DEX
12 (+1)
CON
10 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +1
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Turn Resistance. Undead Raven have tactical advantage on saving throws against being turned.

Disintegration: Zombie ravens disintegrate into dust and feathers when destroyed. Whenever five zombie ravens have been destroyed in a confined space (or 10 in the open), all living creatures involved in the fight must make successful DC 10 Con saving throws. The saving throw must be repeated every time another five (or 10 in the open) zombie ravens are destroyed. The first failed saving throw causes a creature to have disadvantage on attack rolls against targets that are more than 5 feet away (if the attack is a spell that relies on a saving throw, the target has advantage on the saving throw). The second failed saving throw applies disadvantage to all attacks, regardless of range. The third failed saving throw blinds the creature. These penalties last until the affected creature leaves the confined space (or the area) where the fight occurred, or until five minutes have passed.

Mobility: An opponent has disadvantage on opportunity attacks against a flying zombie raven.

Unholy Fortitude: Zombie ravens care nothing about the deities of humanoids, so they have advantage on saving throws against being turned.

Actions

Beak. Melee Weapon Attack:  hit, reach 5 ft., one target. Hit: 1 piercing damage.

Description

Ecology: Zombie ravens are created enmasse by certain necromantic spells. They make excellent aerial scouts for Undead armies and evil wizards, because they can fly tremendously long distances without tiring. Although they aren’t very dangerous individually, they present some danger in a flock. There’s very little to a zombie raven, and what there is amounts to little more than brittle bones, feathers, and dust. When they’re destroyed by weapons or spells, they tend to “explode” into small clouds of filthy feathers and choking dust. Kill enough of them in a small space, and the air becomes clouded with obscuring feathers and stinging, burning dust.

Zombie ravens do most of their fighting on the wing, instinctively understanding that this gives them an advantage against foes on the ground. They’ve been known to fall in with flocks of live ravens and fly with them, to make their presence harder to notice by observers on the ground, or to flock around one or several murder crows.

Undead Nature: A Undead Raven claw doesn’t require air, food, drink, or sleep.

Monster Tags: Misc Creature

NRed

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