Large Monstrosity, Neutral Evil
Armor Class 16 Natural armor
Hit Points 94 (14d12 + 20)
Speed 25 ft., burrow 10 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws STR +6, CON +4
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning
Condition Immunities Charmed, Frightened
Senses Tremorsense It can sense objects and creatues up to 50ft. away if any of them falls onto the ground or walks without stealthing., Passive Perception 10
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Partial Multiattack. The Yeetle can Grab and Yeet or Slam on the same turn if it is not impaired by any of the following conditions: blinded, grappled, incapacitated, paralyzed, petrified, prone, restrained, stunned, unconcious, exhaustion(2).

Grab. The Yeetle tries to grapple a creature in front of it. The Yeetle makes a strength(athletics) check, contested by a targets dexterity(acrobatics) or strength(athletics) check. See grappling rules for further information.
It cannot grapple targets bigger than large.
If the Yeetle succeeds it deals 2d6 bludgeoning damage and can use its Yeet or Slam action.

Yeet. The Yeetle tries to launch the grappled creature over its shoulders. The target must succeed on a DC 17 dexterity saving throw or be launched 10-30 ft. behind the Yeetle. The range depends on the size of the thrown creature.
tiny: 30ft. / small: 25ft. / medium: 20ft. / large 10ft.
On impact the creature takes 1d6+1 fall damage per 5ft. travelled and is knocked prone.
If the grappled creature succeeds on the saving throw it escapes the grapple and stands in front of the Yeetle. If that space it occupied the creature lands on a free space somewhere in front of the yeetle.

Slam. The Yeetle slams a grappled creature into the ground, dealing 2d6 + 4 bludgeoning damage.

Charge.  The Yeetle uses it wings to jump 25ft. towards a target. If it lands in meele range (5ft.) the target must succeed on a DC 14 strength saving throw or be knocked prone.

Reactions

Swirling dust. When a creature attacks the Yeetle from behind, it can use its reaction to swirl up dust. The Yeetle rolls 1d8, applying a bonus to its AC equal to the number rolled, potentially causing the attack to miss.

Description

By some means this stag beetle grew to the size of a large creature. With its strength and big antlers it tries to catch its prey. It kills its prey by throwing it over its shoulders, or by shoving it into the ground.

It is agressive when you are near his burrow. It lives mostly at the entry of old mines and caves.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2020 5:36:32 PM
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Monster Tags: monstrosity

Habitat: Hill

Hanfmampf123

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