Medium swarm of Tiny beasts, Unaligned
Armor Class 14
Hit Points 31 (7d8)
Speed 10 ft., swim 30 ft., fly 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
2 (-4)
WIS
11 (+0)
CHA
6 (-2)
Skills Stealth +6
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The swarm can breathe air and water.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny firegill. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage plus 10 (4d4) fire damage, or 3 (1d6) piercing damage plus 5 (2d4) fire damage if the swarm has half its hit points or fewer.

Fire Breaths (Recharge 5–6). The swarm exhales fire in a 15-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Firegills are small, reptilian creatures with dragonfly-like wings. They can cause a chemical reaction inside their bodies that allows them to belch fire.

Habitat: Swamp

Thauraeln_The_Bold

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