Medium Elemental (Gnoll), Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 49 (9d8 + 9)
Speed 30 ft., burrow 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rampage. When the elemental reduces a creature to 0 hit points with a melee attack on its turn, the elemental can take a bonus action to move up to half its speed and make a bite attack.

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Actions

Multiattack. The elemental makes two attacks, either with its slam or its bite, and uses its Incite Rampage if it can.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

 

 

Monster Tags: GnollElemental

Habitat: DesertForestGrasslandHillUnderdark

HarryDoshay

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