Armor Class
15
(Natural Armor)
Hit Points
49
(9d8 + 9)
Speed
30 ft., burrow 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Rampage. When the elemental reduces a creature to 0 hit points with a melee attack on its turn, the elemental can take a bonus action to move up to half its speed and make a bite attack.
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Actions
Multiattack. The elemental makes two attacks, either with its slam or its bite, and uses its Incite Rampage if it can.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.







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Posted Jan 1, 2021made this for out of the abyss as a fun little ambush encounter for early levels.