Armor Class
14
Natural Armor
Hit Points
32
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +3, DEX +5, WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The Zombie makes two attacks with its Unarmed Strike
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) bludgeoning damage.
Description
Most zombies move with a jerky, uneven gait; But not Zag Zig. He looks recently deceased and carries the stench of decay and of disappointment.
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