Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 32 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +3, DEX +5, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The Zombie makes two attacks with its Unarmed Strike

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) bludgeoning damage.

Description

Most zombies move with a jerky, uneven gait; But not Zag Zig. He looks recently deceased and carries the stench of decay and of disappointment.

ectorbogstrider

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