Huge Undead, Neutral Evil
Armor Class 14 (Natural Armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft., swim 40 ft.
STR
23 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +9, CON +8, WIS +3
Skills Perception +3
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood in The Water. The sharkenbear knows the distance, and direction of any enemy that doesn't have all of its hit points within 1 mile of it that resides in the same body of water.

Blood Frenzy. The sharkenbear has advantage on melee attack rolls against any creature that doesn't have all of its hit points.

Keen Sight and Smell. The sharkenbear has advantage on Wisdom (Perception) checks that rely on sight and smell.

Undead Fortitude. If damage reduces the sharkenbear to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead sharkenbear drops to 1 hit point instead.

Undead Nature. A zombie doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The sharkenbear makes 3 melee attacks: one with its bite and two with its sharkfists.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 11 (1d10 + 6) piercing damage.

Sharkfist. Melee Weapon Attack: +9 to hit, reach 10 ft., Hit: 17 (2d10 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The sharkenbear has two sharkfists, each of which can grapple one target.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2020 7:09:47 PM
7
1
--
Coming Soon
1/1/2021 9:02:46 PM
13
1
--
Coming Soon
1/1/2021 9:03:50 PM
14
1
--
Coming Soon
1/1/2021 9:05:27 PM
14
1
--
Coming Soon

Monster Tags: undead

Habitat: CoastalForestSwampUnderwater

DaemonSultan

Comments

Posts Quoted:
Reply
Clear All Quotes