Amphibious. The dragon can breathe air and water.
Dragon tongue.Can communicate with any intelligent creature.
Harden lungs. immune to toxic airborne gases.
Spirit of gold. You have the natural ability to speak with animals freely, additionally peaceful animals feel more comfortable around you. Angered animals might listen to a reason, however if the animal is following its instincts it will not listen to reason.
Heart of gold. you are able to cast bless three times per day for free.
Hardened fangs. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) piercing damage.If a target has a shield or wearing heavy armor, instead of doing damage to the target, you can choose to damage the sheild or the armor, potentially breaking it.
Wing strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d8 + 4) bludgeoning damage. On hit, the target needs to make a contested Athletics check or be pushed 10ft back.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking (4d6+1) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Guardians of kindness. when a friendly gets attacked within 10 ft of you, you can use your reaction to intervene your wings between your friendly Target. Taking the damage yourself instead of your companion.
Lair and Lair Actions
Previous Versions
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1/1/2021 11:17:59 PM
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Coming Soon
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