Divine Rejuvenation. When Aaras' Kaana is slain in this form, it becomes Aaras' Kaana(Second Form), dispersing into wind and reappearing within 60 ft. of where he was slain.
Magic Resistance. Aaras' Kaana has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Aaras' Kaana can innately cast the following spells(spell save DC 18, +11 to hit with spell attacks):
at will: shocking grasp(17th lvl), chromatic orb(lightning only), divine favor(cannot cast on self), feather fall, fog cloud, gust, gust of wind, lightning lure(17th lvl), shocking grasp, thunderclap, thunderous smite, thunderwave, warding wind
3/day: call lightning(5th lvl), control winds, dust devil, fly, lightning bolt(5th lvl), maelstrom, storm sphere, thunder step, wind wall
1/day: chain lightning, control weather , whirlwind, wind walk
Multiattack. Aaras' Kaana makes two talon attacks and one beak attack.
Talon. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 15(2d8+6) slashing damage.
Beak. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 11(1d10+6) piercing damage.
Aaras' Kaana can take three legendary actions, taking one at the end of other creatures turns, and choosing from the options below
Talon. Aaras' Kaana make one talon attack.
Chromatic Orb. Aaras' Kaana casts chromatic orb, using it's innate spellcasting.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aaras' Kaana is a lesser god of the Aarakockra, who was cast away by most of the Aarakockra for his cruel and vicious tendencies. he currently waits in the shadows, plotting his revenge, using the power of the storm he has mastered over the centuries.
Lair and Lair Actions
Aaras' Kaana's lair is a storm-tossed cave in a cliffside that is altered by the incredible amount of storm magic used there.
Lair Actions
On initiative count # (losing initiative ties), Aaras' Kaana takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- cast chromatic orb(lightning only)
- cast shocking grasp(17th lvl)
Regional Effects
The region containing Aaras' Kaana’s lair is twisted by his over-usage of storm magic, which creates one or more of the following effects:
- storms are much more frequent in the area.
- hostile air elementals are occasionally drawn to the lair through it's frequent storms.
If Aaras' Kaana dies, these effects disappear instantly
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