Armor Class
12
Leather
Hit Points
17
(5d8)
Speed
10 ft.
STR
12
(+1)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
4
(-3)
Damage Resistances
Lightning
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Walking Corpse: Guaranteed to go last in combat.
Actions
Throw Head: Ranged Attack, +0 to hit, one creature. Hit: Hits the target with its head which deals (1d4) damage and becomes unable to attack until it’s retrieved.
Wild Swing: Melee Attack, +2 to hit, one creature. Hit: Swing it’s longsword vertically at the target and deals (1d6) slashing damage.
Undead Cleave: Melee Attack, +1 to hit, up to two creatures. Hit: Swings the longsword horizontally at its targets and deals (1d4) slashing damage to each.







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