Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Improved Critical. Your attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Second Wind. You can use a bonus action on your turn to regain hit points equal to 1d10 + 3. Once you use this feature, you must finish a short or long rest before you can use it again.
Description
Once a humble country twink from the Western Heartlands, this unfortunate soul was transformed into a wolf on his twenty-fourth birthday. He does intend to some day return to human form but he's been putting off this quest for some time because it sounds like a big deal.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/19/2021 3:31:19 PM
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5
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1
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1.0
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Coming Soon
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