Huge Fiend (Demon), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 420 (30d12 + 199)
Speed 40 ft.
STR
28 (+9)
DEX
15 (+2)
CON
29 (+9)
INT
15 (+2)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws STR +16, CON +16, WIS +13
Skills Athletics +14, Intimidation +14, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Fire, Damage from Spells
Damage Immunities Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 30ft, Darkvision 200ft, Truesight 120 ft., Passive Perception 16
Languages Abyssal
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Fearful Image. Any creature hostile to the abyssal dweller that can see it and that starts its turn within 20 feet of the abyssal dweller must make a DC 23 Wisdom saving throw, unless the abyssal dweller is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the abyssal dweller's Fearful Image for the next 12 hours.

Magic Weapons. The abyssal dweller's weapon attacks are magical.

Innate Spellcasting. The abyssal dweller's spellcasting ability is Wisdom (spell save DC 23). The abyssal dweller can innately cast the following spells, requiring no material components:

At will: ray of sickness.

3/day each: arms of hadar (at 4th level).

2/day each: hunger of hadar

Devil's Sight. The abyssal dweller can see through magical and nonmagical darkness within a range of 200ft.

Actions

Multiattack. The abyssal dweller makes five attacks: one with its bite, two with its claws, and two with its tails.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 30 (6d6 + 9) piercing damage. The target must succeed on a DC 23 Constitution saving throw or it takes 13 (3d6) necrotic damage and 9 (2d6) cold damage, or half as much damage on a successful save.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 9) slashing damage, plus 13 (3d6) necrotic damage and 9 (2d6) cold damage, or half as much damage on a successful save.

Tail. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 9) bludgeoning damage, plus13 (3d6) necrotic damage and 9 (2d6) cold damage.

Description

Few people have seen an abyssal dweller and lived. They live in the deepest, darkest parts of the abyss. Places full of horrible, otherworldly demons and magical darkness. The people who have seen it however, are never the same afterward. It is said that the abyssal dweller has a black, chitinous shell, a varying amount of long black tails that can multiply, and burn with dark, eldritch energy. It's head is said to change to look like the beholder's worst fear, and sometimes even it's body can change as well.

Monster Tags: Demonfiend

theinfernalassasin

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